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Combat AI Designer

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Combat AI Designer

Combat AI Designer
Redmond, WA

Job Details

Responsibilities

  • Work closely with other AI Designers to create compelling AI combatants.
  • Ensure that all other disciplines working on characters have the clear design goals they will need to perform their work.
  • Seek out input and ideas from other disciplines and teams to ensure that all character needs are met across all game modes.
  • Prototype systems and new characters quickly with script and proxy assets to prove out all-new gameplay.
  • Work closely with Engineers to build new gameplay features for use in AI systems and on new characters.
  • Work closely with Sandbox and Campaign Designers to make the core gameplay loop shine in shipping encounters.
  • Take systems and characters from prototype through production, final tuning and shipping.
  • Work with User Research to verify that the player experience of characters and AI systems is clear, fun and supports different levels of skill.
  • Gather feedback from playtests to inform tuning and iteration.

Qualifications & Skills

  • 3+ years relevant game development experience.
  • 1+ shipped AAA title or equivalent experience.
  • Ability to demonstrate analysis of combat AI in at least one game, and discuss strengths and weaknesses.
  • Passion for creative enemy design through compelling AI combatants.
  • Scripting experience (Lua a plus).
  • Familiarity with game engines/tools Unreal, Frostbite, Unity etc).
  • Excellent communication skills, particularly in communicating design needs and goals across disciplines.
  • Experience in successfully pitching ideas, strategic initiatives, and game concepts to peers and leads.  
  • React positively to design critiques, and turn feedback into stronger designs through iteration.
  • Positive, self-starting attitude.

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