·Adding, modifying and debugging telemetry instrumentation in the game engine (C++) and supporting code and logic systems.
·Maintaining and debugging the telemetry processing pipeline, which is a combination of managed C# code and a Microsoft proprietary query language known as Kusto.
Qualifications & Skills
·Experience with C++
·Experience with C# or Java
·Excellent problem solving and communication skills
·Ability to learn quickly in a fast-paced environment.
·Experience with game development
·Experience developing for Xbox
·A passion for gaming
·Experience or knowledge of database programming (some flavor or SQL) or big data systems (Hadoop/Spark/Databricks/Cosmos/AzureDataExplorer)